#ifndef MHX_BONE_H
#define MHX_BONE_H

#include <vector>

namespace MHX
{
	class Bone
	{
	public:
	private:
		double head[3];
		double tail[3];
		double roll[2];
		bool connected;
		bool deform;
		std::vector<int> layer;

		Bone *parent;
	};
}

#endif